MMP"""""""MM dP dP oo M' .mmmm MM 88 88 M `M 88 .d8888b. dP. .dP .d8888b. 88d888b. .d888b88 88d888b. dP .d8888b. .d8888b. dP. .dP .d8888b. M MMMMM MM 88 88ooood8 `8bd8' 88' `88 88' `88 88' `88 88' `88 88 88' `88 88ooood8 `8bd8' 88ooood8 M MMMMM MM 88 88. ... .d88b. 88. .88 88 88 88. .88 88 88 88. .88 dP 88. ... .d88b. 88. ... M MMMMM MM dP `88888P' dP' `dP `88888P8 dP dP `88888P8 dP dP `88888P8 88 `88888P' dP' `dP `88888P' MMMMMMMMMMMM
By: S
//FILE PATH:
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Alexandria.exe
Index
Levels
Normal Levels
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Normal levels were the first discovered and documented. Normal levels are characterized by a deep sense of liminality, but are fairly stable, meaning they make sense. For example, Level 0 is a large abandoned office building; while it is unnerving, this makes sense, and things behave as you would expect. Normal levels are denoted using positive integers, starting at 0 and going to 9,223,372,036,854,775,807. Normal levels are the first you will encounter, so familiarize yourself with their properties.
//FILES:
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Levels 0-9 'Gauntlet'
Level 10 '10'
Level 11 '11'
Level 9223372036854775807 'end'
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//COMMANDS:
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//LEVELS: Go to Levels folder. Redirect to 'Levels.html'
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